A PlayStation 4 version is currently in the works. Oxenfree is available for Windows, Mac, and Xbox One. You can view the full list of OXENFREE achievements here. Sadly, I can’t recommend this game, and trust me, I tried to like it.ĭownload Oxenfree from Steam or Xbox Live – it costs $20. How many achievements are there in OXENFREE There are 13 achievements in OXENFREE, worth a total of 1,000 Gamerscore. I don’t mind a coming of age story, I really do appreciate a well-made one, but this doesn’t posses anything that resembles a plot-line. I’m really upset that you have to pay $20 for a four-to-six hour game, howeverĪs I said before, the art-direction is incredible, and I just love how perfectly the score accompanies the game. Its length is thoroughly disappointing, but considering that it offers a boring narrative-driven experience, I’m quite glad that it’s so short. It has a ton of potential, but it doesn’t live up to it. Voice acting is indeed really great, but the script is downright poorly-written.įrom left to right – Lack of self worth Jonas, I’m cool because I dyed my hair blue Alex, 420 yolo Ren, I don’t talk because I think that I’m better than you Nona, and I know that I’m better than you Clarissa. Maybe I don’t emphasize with the too-painfully-American teenager, but I just couldn’t stand Alex and Jonas talking about mundane things like – are you upset at me for saying that? There are a lot of conversations going on in Oxenfree, and while they don’t fall in the cliche of young people talk, they are quite boring, to say the least. Yes, every decision matters, and Alex has an influence on the overarching story, but your choices aren’t really that varied besides how you want to say no to a friend. Yet, even though at times it feels great, the result is a sloppy mess. It uncovers the group’s vulnerabilities, as well as making them susceptible to possession.īoasting a few Telltale Games ex-designers, Night School Studio, the developer, tackles the same game mechanics that made that story-driven studio popular. The group’s plan of spending the weekend drinking and making mistakes is trumped by the discovery of a mysterious and supernatural weirdness. This is where we have our brotherly midnight walk. There’s also Nona, Ren’s crush, and the quirkiest and weirdest girl from Pacific Northwestern, and the shrew of the group, Clarissa.Ĭlarissa used to date Alex’s deceased older-brother, Michael. Now, Ren is your typical stoner teen, he is basically harmless, as Alex very well puts it. On the island with Alex and Jonas is the blue-haired girl’s best friend, Ren. She’s dealing with the loss of her bigger brother, Michael, as well as trying to get to know her new stepbrother, Jonas. You control Alex, a blue-haired girl who is arguably the coolest of the bunch. Oxenfree follows a group of teenagers set out for a weekend of R&R filled with booze, drunken nights on the beach, and all sorts of hip-things teens do nowadays. But, let’s start with the beginning.Īt first, it looks promising enough. The first quick, run of the mill will take roughly 3 hours to finish. It might make you think of Broken Age, but don’t be fooled – there are no complex puzzles to solve, nor intriguing plot-lines to follow. To get the maximum potential out of this game, 3 playthroughs is needed. The game only saves when you enter an area, and probably pausing and going to the main menu would be enough, but do it this way, just in case.And here is where we have our brotherly afternoon walk. If, for some reason, you get distracted and talk, dashboard, press menu and exit the game. So, the main rule is NEVER use, or dialog options. Thankfully the achievement still unlocks.so that last use of X, Y or B does not count against the achievement". At this point you have to press X, Y or B. Also, DugFreez has confirmed in another solution that there's an unavoidable dialog option at the end, when you have to pick Alex's future: "The game shows a final still picture and you have 3 dialog choices using the X, Y, and B buttons. You can interact with optional objects with, which will also trigger automatic dialogue (I did it a couple of times during my playthrough, and got the achievement anyways), but I recommend to go for this achievement once you have completed the game once or twice, that way you'll know what to do and will be able to just only interact using with the objects needed to progress. This is ok, the button talking won't void the achievement. Some interactions with objects make Alex talk automatically, for example, opening some doors, using the radio transmitters or pushing the dumpster at the beginning. But keep in mind that there are some exceptions, so don't panic if your character talks sometimes. What does that mean? This means you have to keep your fingers off the, , buttons. In order of obtaining this achievement, you can't say a word during an entire playthrough.
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